The animation seemed fine to me for an early attempt at moving drawings at a higher frame rate.
You'll eventually get better at that exact frame rate and others.
Everybody's first attempts at animation isn't going to have the best level of detail control.
The trick with animation is strong powerful poses and the overall timing.
If you need to hold on a drawing for longer such as how it is spaced out.
That approach can work.
just remain persistent and do those animations that might be too fast or slow.
Once you adjust to the frame rate and find ways to make adjustments to make it work.
For lower frame rates. You can create movements using smears, squash and stretch techniques, broad motions and exaggeration.
Study comic books that have strong poses that create a sense of motion in a single image.
You can draw that way too and incorporate that as part of your animation vocabulary.
You can be much more fast and loose with lower frame rates.
Higher frames takes more drawings, longer holds or both to look right.
With more experience you gain more of an understanding on how to control these details with more precision.
The higher the frame rate. You space out the drawings a little less.
Lower rates. You space out the drawings farther apart and use an increased level of exaggeration to create the illusion of more drawings than their really.
Because the frame rate is lower. You have more time to look at the level of detail in the drawings.
Think of it as a slow burn and fast burn but with different things to work around.
Try out the different frame rates, play around with the timing, drawings and such.
You'll do just fine.
It's not the frame rate but how you draw it.
You can always do different kinds of cheats by holding on drawings for longer at higher frame rates.
While you are still inexperienced with 24 frames per second.
You'll get the hang of it and eventually kids will come to you for animation advice because you will be a new internet cartoon veteran someday.
Good luck and keep at it.