The engine designed for your game did not strike me as entirely special.
You click on a limited number of buttons to change sex acts.
The brush strokes applied to the drawing were clean.
The drawing style kinda reminds me of anime girls.
Perhaps cute girls could be drawn in a more distinct drawing style.
The girls themselves don't look like the usual generic carbon copy of anime.
Increased distinction in your drawing style will happen with increased practice with drawing.
Pay closer attention to the female form and carefully observe your subject.
You will be producing better dirty flash games in no time.
May you have better luck next time.
You will need to observe pornographic material more closely to farther enhance your drawings.
Hair often reflects light and is often produces a shine in certain lighting conditions.
You can also use real life observation based around your personal life to enhance hentai submissions.
Use whatever reference material is needed to enhance your ability at drawing nudity.
I personally hate these hentai submissions to be perfectly honest.
but sometimes sinking to the lowest common denominator is the most effective way to get views.
Practice drawing the female form, nudity and work on adding more variety to future game engines.
I loved the blood effects used in this collection of animated shorts.
A ridiculous attention to detail is applied to the blood effects; However, other areas of drawing are often neglected.
I've always enjoyed watching cartoons by Livecorpse.
Unfortunately a lot of work produced by Livecorpse is often rushed quickly as possible.
Livecorpse is a very effective animator for reaching deadlines but sometimes the quality of his work suffers.
This collection has obviously recycled past animations from previous submissions.
Pumping out those animations quickly worked as an effective way to get better at drawing.
Livecorpse's later submissions became increasingly polished over time.
It's too bad that new livecorpse movies will never be made.
Livecorpse's abilities improved quickly and his best work was produced in 2004.
I hope the next generation of animators learn the same lessons that livecorpse did.
Pump out a lot of practice movies and don't fixate on critics.
The movie still presented recycled animations in a neat way.
I honestly prefer to watch the other submissions by livecorpse.
I finally got this game started by pressing the shift key.
The shift key works effectively as the start button.
The controls for moving the ship had no problems.
The arrow keys are effective for moving the ship.
The actual shooting also uses the shift keys; However, pressing shift too many times will activate sticky keys.
The game is kinda cool but the poor choose of button for shooting will activate sticky keys.
This kinda renders your game as unplayable.
I look forward to your other possible games with improved controls.
Better luck, next time.
This is really cool for a work in progress.
It's kinda neat that you created a flash game based on ninja gaiden; However, I subtracted points for usage of already existing ninja gaiden sprites.
I personally have a bias against the usage of pre existing video game sprites.
I might award more points if the sprites are manipulated into doing brand new poses.
I would award even more points for drawn graphics such as original sprites.
These original sprites could be drawn in flash or created in another program.
You could create original sprite sheets in any image manipulation program including MSPaint.
Original sprites can often be difficult to draw since old school video game images were created pixel by pixel.
Thus concludes the graphics department part of my review.
The action scripting was well executed and the controls worked effectively.
The game was lots of fun and that is what really matters.
Very creative gaming engine and love how you can control two characters at the same time.
The game is very difficult because taking control of two animals is a challenge.
Yha , one of the problems while I design the levels is that I was already played the mechanics tons of hours before, so I was pretty used to it, and levels sometimes looked even too easy. I promise kitten & chicken 2 would be much more easy though.
This is fun fighting game; however, I can't see everything on the screen and flash didn't give me the option to zoom out.
You might want to work on fixing the game's screen size to display every last detail.
The controls seemed to work just fine.
The fighting game engine seems to lack a life bar for each character.
I have no way of knowing how much damage is happening to either me or my opponent.
The characters don't bleed, bruise, break bones or get any kind of contusions during battle.
The lack of onscreen injuries is the sort of detail is easy to overlook in a fighting game.
Since damage can be depicted using other methods.
A life bar that displays damage is a common feature of fighting games that is often taken for granted.
Your audience expects to see life bars in their fighting games.
Other ways of displaying damage during battle is by making the sprite flicker with a strobe light effect.
I remember the bosses in TMNT video games would flicker as a way of displaying damage.
displaying damage in someway in fighting games adds an extra element of suspense.
You can become extremely excited that you have almost defeated your opponent.
Showing signs of visual damage helps to build a certain level of fear or anticipation in fighting games.
A life bar, injuries, blood, flickering are all possible ways to display damage in fighting games.
I assume you were aiming for a younger audience with this fighting game.
It is still not excuse to avoid including a life bar as a possible feature.
The lack of life bar is merely a small nit pick and is entirely optional.
Bushido blade did not include a life bar and fights were typically over quickly.
The sprites in your game were directly taken from already existing video games.
I honestly would prefer to see the anime characters drawn in your own style.
You could even create your own gaming sprites. backgrounds and animation effects.
This was a fun game overall but screen size is entirely too small to display all the necessary details.
Just fix the screen size and consider the rest of the review to be nit picking with optional ideas.
I like your game so far.
You've selected some interesting subject matter for your game.
Countless games have been created about the criminal element including grand theft auto.
Bad people can sometimes be oddly fascinating and inspire works of art.
It's easy to find media based on a different varieties of evil including street trash thugs.
I seen a few media based around greasers such as the classic book of the outsiders.
I assume this game was inspired by the outsiders or the subject matter itself served as inspiration.
The music selected for this game was both old fashioned and cool.
You might find some additional music within the audio portal or do some research on cool 40's, 50's and 60's music.
Your music selection worked because of it's association with your subject matter.
The back and white look was an interesting choose since most submissions are in full color.
Color selection is still important for black and white.
Classic B&W movies had to figure out the proper shade of grey to convey green, red, blue, ect.
The imagination sometimes fills in gaps of color in some instances.
Generally most people prefer images created in color and the colorless image needs to be a lot more polished to compensate.
Color pictures have to look good too; However, the black and white image is held to a higher standard.
You intended to create images to simulate the look of black and white films.
That works for your graphics.
The game play itself was fun but the controls were a bit buggy.
I had difficulty with getting the button for punching to function normally.
The kicking button worked great and so did a few other buttons.
Creating games can be difficult because of it's high chance for action scripting errors.
If you can think up ways to create an easy to create game engine than it would be wise to do that.
something simple like creating a button can function as a miniature game.
Interactive menus on a dvd styled flash movie can function as a game.
I would recommend creating a more simple gaming engine or do more testing.
A more complex gaming engine will require more tests.
I thought this was a real neat game so far.
It's good but still needs improvement.
Thanks for the feedback and amazing rating! I've been learning as3 for about a year now and I guess I am going to have to continue working on a simpler game engine for this. I didn't want to optimize too early, although when I created an optimized version of this it worked great but I hadn't implemented the background scrolling, so I didn't upload that version to this site.
I am trying to fix the controls from being buggy but for the next 'test run'.
Update: I am working on the hit tests which I feel is causing the problems with the keys. I may be calling on too many animations at one time. Not sure, but I think I will optimize for the next upload so that I am using sprites instead of movieclips.
Also, now that I have all the art assets out of the way, I can focus on just coding.
You are off to an interesting start for your fighting game.
You select characters and than watch entirely different stick figure fight scenes.
It's an interesting format for an interactive dvd styled flash movie.
Your movie would be way better as a fully realized fighting game.
I been currently working on my flash game based around the theme of samurai.
You can add an intro, title screen with looping animation and finally sub menus.
These small extra touches will add more polish to your interactive menus.
The character select screen was brilliant.
You made a neat interactive movie but it would still be way better as a fully functional game.
Just think of creative ways to create your gaming engine.
Use action script that you easily understand and transform it into a gaming engine you can make.
You might have to cancel certain features of your game and think of creative work around.
Neat interactive movie but as previously mentioned a game would be awesome.
I never think about to make this a real game..That will be too much for me
I like the eye catching title you have chosen for your game.
You picked an excellent and very obvious double entendre for the game's title.
A provocative title is a very effective way to garner views towards your work.
Cock is a word for both penis and a type of chicken.
The icon for the chicken was also an effective way to get views.
The game itself was a bit of a challenge and the chicken has an ability for shooting lasers.
I love the absurdity of the game's premise and how you utilized sexual innuendo to get more views.
The concept is lot like the combining robots of super sentai and power rangers.
The combining robot dinosaur concept makes for an interesting theme for your game.
This gaming engine shows a lot of potential and feels more like an introduction to a better game.
This game can be improved upon by adding more puzzles after the robot dinosaurs combined into a super robot.
I like the concept of combining robot dinosaurs to create more effective weapons against other combatants.
This submission caught my attention but it still needs more levels to make for a more interesting video game.
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